
#SHATTERED PIXEL DUNGEON INACCESSIBLE ROOM FULL#
Newborn elementals in particular are getting buffed to start at full health as well. Summon elemental is getting more uses and scaling stats depending on the dungeon region.Aqua blast is going to get a larger water AOE and will throw targets around like a geyser trap.This makes it much more effective at delaying enemies, but also makes it quite dangerous to use on yourself. Phase shift is going to actually properly clear enemy aggro and stun its target for 10 turns (bosses are immune).This makes it a lot more worthwhile on highly-upgraded gear. Curse Infusion is going to boost an item’s level by a small % instead of just +1.Caustic Brew is getting a flat +1 to its damage, which should let it more effectively out-pace the damage from potions of toxic gas.Elixirs are actually doing fairly well, so I’m not planning any direct changes there yet, as I wanted v1.2.0 to focus more on buffs.Exotic bombs are getting big cost reductions across the board, and several brews and spells are getting smaller cost reductions.

Not all other recipes are doing so well though, so I’m making a variety of improvements, mainly focused around recipes that use a lot of energy: So far it seems that the changes made to alchemy in v1.1.0 have been a great success, with usage of exotic scrolls and potions up across the board. Alchemy Item Balanceīack when v1.1.0 released, I promised to do a full pass on alchemy balance once the dust had settled.

Just as before, these tracks were composed by Kristjan Thomas Haaristo! There may still be more music to come, but after these boss tracks Shattered will have a proper soundtrack! If you like the music, we’re working on a few ways for the soundtrack to be directly purchasable in the future.
